| V3 | eruptionST | ||
|---|---|---|---|
|
Operating environment |
CPU |
ARM: ARM7 or above Freescale: i.MX Series Marvell: XScale Qualcomm: MSM6280/6550/7200/7500, QSD8250/8650 etc. Renesas Electronics: SH-Mobile etc. Texas Instruments: OMAP 32-bit 100 MHz or above is recommended |
ARM: ARM9 or above Freescale: i.MX series Marvell: XScale Qualcomm: MSM6280/6550/7200/7500, QSD8250/8650 etc. Renesas Electronics: SH-Mobile, etc. Texas Instruments: OMAP 32-bit 150 MHz or above is recommended (Capable of running without a floating-point hardware) |
| Code size | Approx. 100 KB | Approx. 200 KB | |
| Engine work area |
300 KB or more including the data load area (1 MB or more is recommended) Note: When not using Z-buffer. Note: Varies depending on the content. |
2 MB or more is recommended, including data load area Note: The actual required work area varies depending on the content. |
|
| 3D hardware accelerator | - |
AMD: Imageon Imagination Technologies: POWERVR MBX/MBX Lite/SGX NVIDIA: GoForce SMedia: Glamo TAKUMI: GSHARK Toshiba: T4G/T5G Other OpenGL ES compliant 3D hardware accelerators |
|
| OS/ platforms |
Android | ||
| BREW | |||
| iPhone | |||
| iPod touch | |||
| ITRON | |||
| Java | |||
| Linux | |||
| Symbian OS | |||
| Windows CE | |||
| Windows Mobile | |||
| 3D authoring tools |
3ds Max 2009/2010/2011 Maya 2009/2010/2011 Softimage 7.5/2010 LightWave 3D 7.5 or later, etc. |
3ds Max 2009/2010/2011(32/64 bit) Maya 2009/2010/2011 Softimage 7.5/2010 LightWave 3D 7.5 or later |
|
| 2D authoring tools | - |
Photoshop 7.0 or later OPTPiX iMageStudio 5/6, OPTPiX imesta 7 |
|
| V3 | eruptionST | ||
|---|---|---|---|
| Stereo vision | |||
| Rendering | Parallel projection | ||
| Perspective projection | |||
| Perspective correction | |||
| Two-sided polygon | |||
| Z-sort | |||
| Z-buffer | (*1) |
||
| Lightin | Multiple lights | ||
| Light source color | |||
| Directional light | |||
| Ambient light | |||
| Spot light | |||
| Omnidirectional light | |||
| Material | Semi-transparent polygon | ||
| Alpha blending | |||
| Transparent polygon | |||
| Multiple textures | |||
| Environment mapping using multiple textures | |||
| Shadow generation using shadow projection | |||
| Bump mapping | |||
| Texture tiling | |||
| Texture animation by switching polygons | |||
| UV animation | |||
| Polygon color | |||
| Vertex color | |||
| Animation/ model control |
Bone weight | ||
| Morphing | |||
| Motion blending | |||
| Camera/light animation | |||
| Detachable items | |||
| Animation data sharing | |||
| Special effect | Fog | ||
| Particle effects | |||
| Backward compatibility of data (V3 data loading) |
|||
*1 supported in V3.4 or later