3D rendering engine product specification

  V3 eruptionST
Operating
environment
CPU ARM: ARM7 or above
Freescale: i.MX Series
Marvell: XScale
Qualcomm: MSM6280/6550/7200/7500, QSD8250/8650 etc.
Renesas Electronics: SH-Mobile etc.
Texas Instruments: OMAP
32-bit 100 MHz or above is recommended
ARM: ARM9 or above
Freescale: i.MX series
Marvell: XScale
Qualcomm: MSM6280/6550/7200/7500, QSD8250/8650 etc.
Renesas Electronics: SH-Mobile, etc.
Texas Instruments: OMAP
32-bit 150 MHz or above is recommended
(Capable of running without a floating-point hardware)
Code size Approx. 100 KB Approx. 200 KB
Engine work area 300 KB or more including the data load area (1 MB or more is recommended)
Note: When not using Z-buffer.
Note: Varies depending on the content.
2 MB or more is recommended, including data load area
Note: The actual required work area varies depending on the content.
3D hardware accelerator - AMD: Imageon
Imagination Technologies:
   POWERVR MBX/MBX Lite/SGX
NVIDIA: GoForce
SMedia: Glamo
TAKUMI: GSHARK
Toshiba: T4G/T5G
Other OpenGL ES compliant 3D hardware accelerators
OS/
platforms
Android   checked.gif
BREW checked.gif checked.gif
iPhone checked.gif checked.gif
iPod touch checked.gif checked.gif
ITRON checked.gif checked.gif
Java checked.gif checked.gif
Linux checked.gif checked.gif
Symbian OS checked.gif checked.gif
Windows CE checked.gif checked.gif
Windows Mobile checked.gif checked.gif
3D authoring tools 3ds Max 2009/2010/2011
Maya 2009/2010/2011
Softimage 7.5/2010
LightWave 3D 7.5 or later, etc.
3ds Max 2009/2010/2011(32/64 bit)
Maya 2009/2010/2011
Softimage 7.5/2010
LightWave 3D 7.5 or later
2D authoring tools - Photoshop 7.0 or later
OPTPiX iMageStudio 5/6, OPTPiX imesta 7


3D rendering engine functionalities

  V3 eruptionST
Stereo vision   checked.gif
Rendering Parallel projection checked.gif checked.gif
Perspective projection checked.gif checked.gif
Perspective correction checked.gif checked.gif
Two-sided polygon checked.gif checked.gif
Z-sort checked.gif  
Z-buffer
 
(*1)
checked.gif
checked.gif
Lightin Multiple lights   checked.gif
Light source color   checked.gif
Directional light checked.gif checked.gif
Ambient light checked.gif checked.gif
Spot light   checked.gif
Omnidirectional light   checked.gif
Material Semi-transparent polygon checked.gif  
Alpha blending   checked.gif
Transparent polygon checked.gif  
Multiple textures   checked.gif
Environment mapping using multiple textures checked.gif checked.gif
Shadow generation using shadow projection   checked.gif
Bump mapping   checked.gif
Texture tiling   checked.gif
Texture animation by switching polygons checked.gif  
UV animation   checked.gif
Polygon color checked.gif  
Vertex color   checked.gif
Animation/
model control
Bone weight   checked.gif
Morphing   checked.gif
Motion blending   checked.gif
Camera/light animation   checked.gif
Detachable items   checked.gif
Animation data sharing   checked.gif
Special effect Fog   checked.gif
Particle effects   checked.gif
Backward compatibility of data
(V3 data loading)
  checked.gif

*1 supported in V3.4 or later


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