MascotCapsule Product Specification

  V3 V4 eruption nano 3DView package
Operating
environment
CPU ARM: ARM7 or above
Freescale: i.MX Series
Marvell: XScale
Qualcomm: MSM6280/6550/7200/7500 etc.
Renesas Technology: SH-Mobile etc.
Texas Instruments: OMAP
32-bit 100 MHz or above is recommended
ARM: ARM9 or above
Freescale: i.MX Series
Marvell: XScale
Qualcomm: MSM6280/6550/7200/7500 etc.
Renesas Technology: SH-Mobile etc.
Texas Instruments: OMAP
32-bit 150 MHz or above is recommended
(Capable of running without a floating-point hardware)
ARM: ARM9 or above
Freescale: i.MX Series
Marvell: XScale
Qualcomm: MSM6280/6550/7200/7500 etc.
Renesas Technology: SH-Mobile etc.
Texas Instruments: OMAP
32-bit 150 MHz or above is recommended
(Capable of running without a floating-point hardware)
Renesas Technology: H8SX etc.
32-bit 50 MHz or above is recommended
ARM7 or above
Note: Varies depending on the 3D representation to be executed.
For “rich” 3D representations at QVGA or better output resolution,
ARM9 @ 150 MHz or above is recommended
(Capable of running without a floating-point hardware)
Code size Approx. 100 KB Approx. 200 KB Approx. 200 KB Approx. 70 KB Approx. 200 KB
Note: Only for 3DView package. MascotCapsule (100k) is separately required. Exact size varies depending on the compiler
Engine work area Minimum requirement is 300KB, including data load area (1MB or more is recommended.)
Note: The actual required work area varies depending on the content
2 MB or more is recommended, including data load area
Note: The actual required work area varies depending on the content
2 MB or more is recommended, including data load area
Note: The actual required work area varies depending on the content
40 KB or more is recommended, including data load area
Note: The actual required work area varies depending on the content
Varies depending on the content and output resolution
Note: In addition to the recommended size of 1 MB or more for the content, the buffer is required according to the output resolution
3D hardware accelerator - ATI: IMAGEON
Imagination Technologies:
   PowerVR MBX/MBX Lite/SGX
NVIDIA: GoForce
SMedia: Glamo
TAKUMI: GSHARK
Toshiba: T4G/T5G
Other OpenGL ES compliant 3D accelerators
ATI: IMAGEON
Imagination Technologies:
   PowerVR MBX/MBX Lite/SGX
NVIDIA: GoForce
SMedia: Glamo
TAKUMI: GSHARK
Toshiba: T4G/T5G
Other OpenGL ES compliant 3D accelerators
- -
OS/
platforms
BREW checked.gif checked.gif checked.gif checked.gif  
Note: It is easy to accommodate the new environment, because environment-dependent processes are separated as the porting layer
iPhone checked.gif checked.gif checked.gif    
iPod touch checked.gif checked.gif checked.gif    
ITRON checked.gif checked.gif checked.gif checked.gif checked.gif
Java checked.gif checked.gif checked.gif checked.gif  
Linux checked.gif checked.gif checked.gif checked.gif checked.gif
Symbian OS checked.gif checked.gif checked.gif checked.gif checked.gif
Windows         checked.gif
Windows CE checked.gif checked.gif checked.gif checked.gif checked.gif
Windows Mobile checked.gif checked.gif checked.gif checked.gif checked.gif
3D authoring tools 3ds Max 9.0/2008/2009/2010
Maya 8.5/2008/2009/2010
LightWave3D 7.5 or later
Softimage 7.5/2010, etc.
3ds Max 9.0/2008/2009/2010
Maya 8.5/2008/2009/2010
LightWave3D 7.5 or later
SOFTIMAGE|XSI 5.x/6.x/7.0
3ds Max 9.0/2008/2009/2010
Maya 8.5/2008/2009/2010
Softimage 7.5/2010
LightWave3D 7.5 or later
3ds Max 9.0/2008/2009/2010
Maya 8.5/2008/2009/2010
LightWave3D 7.5 or later
Softimage 7.5/2010, etc.
3ds Max 9.0/2008/2009/2010
Maya 8.5/2008/2009/2010
LightWave3D 7.5 or later
Softimage 7.5/2010, etc.
2D authoring tools - - Photoshop 6.0/7.0/CS/CS2/CS3
OPTPiX iMageStudio 5.x/6.x
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MascotCapsule Functionality

    V3 V4 eruption nano
Rendering Parallel projection checked.gif checked.gif checked.gif checked.gif
Perspective projection checked.gif checked.gif checked.gif checked.gif
Perspective correction checked.gif checked.gif checked.gif  
Two-sided polygon checked.gif checked.gif checked.gif checked.gif
Z-sort checked.gif     checked.gif
Z-buffer   checked.gif checked.gif  
Lightin Multiple lights   checked.gif checked.gif  
Light source color   checked.gif checked.gif  
Directional light checked.gif checked.gif checked.gif checked.gif
Ambient light checked.gif checked.gif checked.gif checked.gif
Spot light   checked.gif checked.gif  
Omnidirectional light   checked.gif checked.gif  
Material Semi-transparent polygon checked.gif      
Alpha blending   checked.gif checked.gif  
Transparent polygon checked.gif      
Multiple textures   checked.gif checked.gif  
Environment mapping using multiple textures checked.gif   checked.gif  
Shadow generation using shadow projection     checked.gif  
Bump mapping     checked.gif  
Texture tiling   checked.gif checked.gif  
Texture animation by switching polygons checked.gif     checked.gif
UV animation   checked.gif checked.gif  
Polygon color checked.gif      
Vertex color   checked.gif checked.gif  
Animation/
model control
Bone weight   checked.gif checked.gif  
Morphing   checked.gif checked.gif  
Motion blending   checked.gif checked.gif  
Camera/light animation   checked.gif checked.gif  
Detachable items   checked.gif checked.gif  
Animation data sharing   checked.gif checked.gif  
Special effect Fog   checked.gif checked.gif  
Particle effects     checked.gif  
Closed
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