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Supporting a wide range of mobile environment, MascotCapsule V4 is fully compliant with industry standards
Capable of more versatile 3D graphics functionality, MascotCapsule V4 is a 3D rendering engine that supports 3D accelerator chips, OpenGL ES, etc. The interface complies with industry standards including M3G 1.0/1.1 (JSR184).
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MascotCapsule V4 Features
- Recommended devices
- Specifications
- Supports the 3D accelerator chip that complies with the industry standard OpenGL ES
- Capable of rendering entirely on software basis at a high-speed on the environment without 3D graphics accelerators
- MascotCapsule V4 implementation is fully compliant with the Java 3D API standard M3G (Mobile 3D Graphics API for J2ME) 1.0/1.1 (JSR184)
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Runs at high-speed even in the environment without enough hardware resources in terms of CPU, memory size, etc.
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MascotCapsule V4 library can be implemented on any devices, and it is capable of supporting various environments including native, Java, etc.
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Displays the special file format converted from the data, which was created in commercial 3D authoring tools
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It is also possible to display by directly specifying the primitive data
- Functionality
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In addition to the Retained mode API (high-level API) using the scene graph, the Immediate mode API (low-level API) is also supported for directly rendering the primitives to meet various demands
[ MascotCapsule V4 implementation example ]
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Functional Specification
Specifications
Operating environment |
CPU |
ARM: ARM9 or above
Freescale: i.MX Series
Marvell: XScale
Qualcomm: MSM6280/6550/7200/7500, QSD8250/8650 etc.
Renesas Electronics: SH-Mobile etc.
Texas Instruments: OMAP
32-bit 150 MHz or above is recommended
(Capable of running without a floating-point hardware)
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| Code size |
Approx. 200 KB |
Engine work area |
2 MB or more is recommended, including data load area
Note: The actual required work area varies depending on the content
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3D hardware accelerator
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AMD: Imageon
Imagination Technologies: POWERVR MBX/MBX Lite/SGX
NVIDIA: GoForce
SMedia: Glamo
TAKUMI: GSHARK
Toshiba: T4G/T5G
Other OpenGL ES compliant 3D hardware accelerators
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OS/platforms
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BREW, iPhone, iPod touch, ITRON, Java, Linux, Symbian OS, Windows CE, Windows Mobile |
| 3D authoring tools |
3ds Max 9.0/2008/2009/2010
Maya 8.5/2008/2009/2010
LightWave 3D 7.5 or later
Softimage 7.5/2010
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Functionalities
| Rendering |
Parallel projection, perspective projection, perspective correction, two-sided polygon, Z-buffer |
| Lighting |
Multiple lights, light source color, directional light, ambient light, spot light, omnidirectional light |
| Material |
Alpha blending, multiple textures, texture tiling, UV animation, vertex color |
| Animation / model control |
Bone weight, morphing, motion blending, camera/light animation, detachable items, animation data sharing |
| Special effect |
Fog |
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