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MascotCapsule Developer Network

MascotCapsule® V4

Supporting a wide range of mobile environment, MascotCapsule V4 is fully compliant with industry standards

Capable of more versatile 3D graphics functionality, MascotCapsule V4 is a 3D rendering engine that supports 3D accelerator chips, OpenGL ES, etc. The interface complies with industry standards including M3G 1.0/1.1 (JSR184).


Look at the product catalog. (PDF 1905KB)

MascotCapsule V4 Features


  • Specifications
    • Supports the 3D accelerator chip that complies with the industry standard OpenGL ES

    • MascotCapsule V4 implementation is fully compliant with the Java 3D API standard M3G (Mobile 3D Graphics API for J2ME) 1.0/1.1 (JSR184)

    • Runs at high-speed even in the environment without enough hardware resources in terms of CPU, memory size, etc.

    • MascotCapsule V4 library can be implemented on any devices, and it is capable of supporting various environments including native, Java, etc.

    • Displays the special file format converted from the data, which was created in commercial 3D authoring tools

    • It is also possible to display by directly specifying the primitive data


  • Functionality
    • In addition to the Retained mode API (high-level API) using the scene graph, the Immediate mode API (low-level API) is also supported for directly rendering the primitives to meet various demands



[ MascotCapsule V4 implementation example ]

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Functional Specification


Look at the product catalog. (PDF 1905KB)

MascotCapsule V4 product specification

Operating
environment
CPU ARM: ARM9 or above
Freescale: i.MX Series
Marvell: XScale
Qualcomm: MSM6280/6550/7200/7500 etc.
Renesas Technology: SH-Mobile etc.
Texas Instruments: OMAP
32-bit 150 MHz or above is recommended
(Capable of running without a floating-point hardware)
Code size Approx. 200 KB
Engine
work area
2 MB or more is recommended, including data load area
Note: The actual required work area varies depending on the content
3D hardware
accelerator
ATI: Imageon
Imagination Technologies: PowerVR MBX/MBX Lite/SGX
NVIDIA: GoForce
SMedia: Glamo
TAKUMI: GSHARK
Toshiba: T4G/T5G
Other OpenGL ES compliant 3D accelerators
OS/platforms BREW, iPhone, iPod touch, ITRON, Java, Linux, Symbian OS, Windows CE, Windows Mobile
3D authoring tools 3ds Max 9.0/2008/2009/2010
Maya 8.5/2008/2009/2010
LightWave3D 7.5 or later
SOFTIMAGE|XSI 5.x/6.x/7.0

MascotCapsule V4 functionality

Rendering Parallel projection, perspective projection, perspective correction, two-sided polygon, Z-buffer
Lighting Multiple lights, light source color, directional light, ambient light, spot light, omnidirectional light
Material Alpha blending, multiple textures, texture tiling, UV animation, vertex color
Animation /  
model control
Bone weight, morphing, motion blending, camera/light animation, detachable items, animation data sharing
Special effect Fog

Please visit this page for a list of functional specifications.


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