MascotCapsule® V3 |
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Boasting the largest install base among our product line-up, MascotCapsule V3 is the real-time 3D rendering engine for embedded devices
MascotCapsule V3 Features
- Recommended devices
- Specifications
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MascotCapsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware
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Runs at high-speed even in the environment without enough hardware resources in terms of CPU, memory size, etc.
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MascotCapsule V3 library can be implemented on any devices, and it is capable of supporting various environments including native, Java, etc.
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Displays the special file format converted from the data created using commercial 3D authoring tools
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It also can display by directly specifying the primitive data
- Functionality
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Perspective projection has been added to enable more 3D rendering including the background
- Enables more subtle, intricate, and versatile 3D rendering through multiple models approach in a single scene, texture animations with more vivid facial expression of characters, etc.
- Z-buffer rendering (supported in V3.4 or later)
Functional Specification
Specifications
Operating environment |
CPU |
ARM: ARM7 or above
Freescale: i.MX Series
Marvell: XScale
Qualcomm: MSM6280/6550/7200/7500, QSD8250/8650 etc.
Renesas Electronics: SH-Mobile etc.
Texas Instruments: OMAP
32-bit 100 MHz or above is recommended
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| Code size |
Approx. 100KB |
Engine work area |
300 KB or more including the data load area (1 MB or more is recommended)
Note: When not using Z-buffer.
Note: Varies depending on the content.
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| 3D hardware accelerator |
Not supported |
| OS/platforms |
BREW, iPhone, iPod touch, ITRON, Java, Linux, Symbian OS, Windows CE, Windows Mobile
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| 3D authoring tools |
3ds Max 2009/2010/2011
Maya 2009/2010/2011
LightWave 3D 7.5 or later
Softimage 7.5/2010, etc.
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Functionalities
| Rendering |
Parallel projection, perspective projection, perspective correction, two-sided polygon, Z-sort, Z-buffer (supported in V3.4 or later) |
| Lighting |
Directional light, ambient light |
| Material |
Semi-transparenct polygon, transparent polygon, environment mapping using multiple textures, texture animation by switching polygons, polygon color |
For more details, please send your inquiry from Contacts page.
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