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MascotCapsule Developer Network

MascotCapsule® V3

Boasting the largest install base among our product line-up, MascotCapsule V3 is the real-time 3D rendering engine for embedded devices

As a global standard for 3D rendering engine that enables high-quality 3D graphics on resource constraint embedded devices, it is installed on a wide variety of high-end and low-end mobile phones.

Look at the product catalog. (PDF 1905KB)


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MascotCapsule V3 Features


  • Specifications
    • MascotCapsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware

    • Runs at high-speed even in the environment without enough hardware resources in terms of CPU, memory size, etc.

    • MascotCapsule V3 library can be implemented on any devices, and it is capable of supporting various environments including native, Java, etc.

    • Displays the special file format converted from the data created using commercial 3D authoring tools

    • It also can display by directly specifying the primitive data


  • Functionality
    • Perspective projection has been added to enable more 3D rendering including the background

    • Enables more subtle, intricate, and versatile 3D rendering through multiple models approach in a single scene, texture animations with more vivid facial expression of characters, etc.


Functional Specification


Look at the product catalog. (PDF 1905KB)

MascotCapsule V3 product specification

Operating
environment
CPU ARM: ARM7 or above
Freescale: i.MX Series
Marvell: XScale
Qualcomm: MSM6280/6550/7200/7500 etc.
Renesas Technology: SH-Mobile etc.
Texas Instruments: OMAP
32-bit 100 MHz or above is recommended
Code size Approx. 100KB
Engine
work area
Minimum requirement is 300KB, including data load area (1MB or more is recommended.)
Note: The actual required work area varies depending on the content
3D hardware accelerator Not supported
OS/platforms BREW, iPhone, iPod touch, ITRON, Java, Linux, Symbian OS, Windows CE, Windows Mobile
3D authoring tools 3ds Max 9.0/2008/2009/2010
Maya 8.5/2008/2009/2010
LightWave3D 7.5 or later
SOFTIMAGE|XSI 5.11/6.x/7.0, etc.

MascotCapsule V3 functionality

Rendering Parallel projection, perspective projection, perspective correction, two-sided polygon, Z-sort
Lighting Directional light, ambient light
Material Semi-transparenct polygon, transparent polygon,
environment mapping using multiple textures,
texture animation by switching polygons, polygon color

Please visit this page for a list of functional specifications.


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