MascotCapsule® V3 |
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Boasting the largest install base among our product line-up, MascotCapsule V3 is the real-time 3D rendering engine for embedded devices
MascotCapsule V3 Features
- Specifications
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MascotCapsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware
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Runs at high-speed even in the environment without enough hardware resources in terms of CPU, memory size, etc.
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MascotCapsule V3 library can be implemented on any devices, and it is capable of supporting various environments including native, Java, etc.
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Displays the special file format converted from the data created using commercial 3D authoring tools
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It also can display by directly specifying the primitive data
- Functionality
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Perspective projection has been added to enable more 3D rendering including the background
- Enables more subtle, intricate, and versatile 3D rendering through multiple models approach in a single scene, texture animations with more vivid facial expression of characters, etc.
Functional Specification
Look at the product catalog. (PDF 1905KB)
MascotCapsule V3 product specification
Operating environment |
CPU |
ARM: ARM7 or above
Freescale: i.MX Series
Marvell: XScale
Qualcomm: MSM6280/6550/7200/7500 etc.
Renesas Technology: SH-Mobile etc.
Texas Instruments: OMAP
32-bit 100 MHz or above is recommended
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| Code size |
Approx. 100KB |
Engine work area |
Minimum requirement is 300KB, including data load area (1MB or more is recommended.)
Note: The actual required work area varies depending on the content
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| 3D hardware accelerator |
Not supported |
| OS/platforms |
BREW, iPhone, iPod touch, ITRON, Java, Linux, Symbian OS, Windows CE, Windows Mobile
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| 3D authoring tools |
3ds Max 9.0/2008/2009/2010
Maya 8.5/2008/2009/2010
LightWave3D 7.5 or later
SOFTIMAGE|XSI 5.11/6.x/7.0, etc.
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MascotCapsule V3 functionality
| Rendering |
Parallel projection, perspective projection, perspective correction, two-sided polygon, Z-sort |
| Lighting |
Directional light, ambient light |
| Material |
Semi-transparenct polygon, transparent polygon, environment mapping using multiple textures, texture animation by switching polygons, polygon color |
Please visit this page for a list of functional specifications.
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