MascotCapsule Developer Network

MascotCapsule® V3

Boasting the largest install base among our product line-up, MascotCapsule V3 is the real-time 3D rendering engine for embedded devices

As a global standard for 3D rendering engine that enables high-quality 3D graphics on resource constraint embedded devices, it is installed on a wide variety of high-end and low-end mobile phones.

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Please visit this page for a list of functional specifications.
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MascotCapsule V3 Features


  • Recommended devices
    Mobile phone :recommended PDA and electronic dictionary :recommended Portable music player :recommended Digital camera :recommended Video camera :recommended AV consumer electronic :recommended Consumer electronic :recommended Portable game machine :recommended In-vehicle equipment :recommended Car navigation system and PND :recommended POS cash register :recommended Office equipment :recommended Printer fax :recommended Large-scale liquid crystal remote control :recommended Multimedia kiosk :recommended

  • Specifications
    • MascotCapsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware

    • Runs at high-speed even in the environment without enough hardware resources in terms of CPU, memory size, etc.

    • MascotCapsule V3 library can be implemented on any devices, and it is capable of supporting various environments including native, Java, etc.

    • Displays the special file format converted from the data created using commercial 3D authoring tools

    • It also can display by directly specifying the primitive data


  • Functionality
    • Perspective projection has been added to enable more 3D rendering including the background

    • Enables more subtle, intricate, and versatile 3D rendering through multiple models approach in a single scene, texture animations with more vivid facial expression of characters, etc.

    • Z-buffer rendering (supported in V3.4 or later)


Functional Specification

Specifications

Operating
environment
CPU ARM: ARM7 or above
Freescale: i.MX Series
Marvell: XScale
Qualcomm: MSM6280/6550/7200/7500, QSD8250/8650 etc.
Renesas Electronics: SH-Mobile etc.
Texas Instruments: OMAP
32-bit 100 MHz or above is recommended
Code size Approx. 100KB
Engine
work area
300 KB or more including the data load area (1 MB or more is recommended)
Note: When not using Z-buffer.
Note: Varies depending on the content.
3D hardware accelerator Not supported
OS/platforms BREW, iPhone, iPod touch, ITRON, Java, Linux, Symbian OS, Windows CE, Windows Mobile
3D authoring tools 3ds Max 2009/2010/2011
Maya 2009/2010/2011
LightWave 3D 7.5 or later
Softimage 7.5/2010, etc.

Functionalities

Rendering Parallel projection, perspective projection, perspective correction, two-sided polygon, Z-sort, Z-buffer (supported in V3.4 or later)
Lighting Directional light, ambient light
Material Semi-transparenct polygon, transparent polygon,
environment mapping using multiple textures,
texture animation by switching polygons, polygon color

For more details, please send your inquiry from Contacts page.


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