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MascotCapsule Developer Network

MascotCapsule® Renderion

MascotCapsule Renderion is a cost-effective, complete software implementation of OpenGL ES, the industry standard for embedded 3D graphics API

The widely adopted industry standard OpenGL ES(*1) is normally not available in budget home electronics and mobile phones as they are not equipped with a graphics accelerator, or GPU(*2) . With MascotCapsule Renderion, the OpenGL ES-compliant 3D graphics software implementation, graphics are processed not by the GPU, but by the main CPU as a software-implemented alternative processor using the processing capacity that has significantly increased in recent years. MascotCapsule Renderion enables manufacturers to support the industry standard OpenGL ES 1.1 at low cost without GPU.

Look at the product catalog. (PDF 832KB)
Look at the White Paper. (PDF 224KB)

Contacts

Mail:adinfo@hicorp.co.jp

MascotCapsule Renderion



MascotCapsule Renderion Features


  • Specifications
    • MascotCapsule Renderion library can be implemented on any devices

    • Optimized for specific CPUs, this software engine runs at high-speed while supporting OpenGL ES


*1 OpenGL ES
OpenGL ES is a registered trademark and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos. A subset of OpenGL 1.5, OpenGL ES 1.1 is a royalty-free 2D/3D graphics API for embedded devices created by removing OpenGL desktop functionality not needed for embedded and mobile devices. Controlled by the Khronos Group industry consortium, it is intended for use in cellular phones, car navigation systems, etc.
For more information, visit the Khronos Group website at http://www.khronos.org/opengles/.


*2 GPU
Abbreviation for Graphics Processing Unit.




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