MascotCapsule Developer Network

MascotCapsule® eruptionST This is the successor to MascotCapsule eruption.

A highly practical 3D rendering engine pursing an advanced expression and user friendly API designs

eruptionST is a 3D rendering engine that enables a dramatically improved rendering speed and high expression, and it also supports stereovision. Because of its various 3D effects and simple, easy-to-use 3D control structure, eruptionST is the best solution for the application development. In addition, eruptionST allows the effective use of assets by using the 3D data of MascotCapsule V3 that is widely adopted around the world.

Supporting various platforms, eruptionST can meet the demand for cross-platforms development for devices and content.
In addition, because it fully controls the different OpenGL ES versions on the native layer, eruptionST allows reducing the complexity in controlling OpenGL ES from the Java layer when using it with Java. This will contribute to the improvement of application quality such as making it compact and increasing its speeds, as well as the reduction in application development costs.

Look at the product catalog. (PDF 608KB)
Please visit this page for a list of functional specifications.


[MascotCapsule eruptionST Implementation Examples]

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MascotCapsule eruptionST Features


  • Recommended devices
  • Mobile phone :recommended PDA and electronic dictionary :recommended Portable music player :recommended Digital camera :recommended Video camera :recommended AV consumer electronic :recommended Consumer electronic :not recommended Portable game machine :recommended In-vehicle equipment :recommended Car navigation system and PND :recommended POS cash register :not recommended Office equipment :not recommended Printer fax :recommended Large-scale liquid crystal remote control :recommended Multimedia kiosk :recommended
  • Features
  • Motion blending

    This functionality enables smooth switching between different movements.

    Motion blending

    Texturing

    It covers a large area such as the ground and wall with a small texture.

    Texturing

    Bump mapping

    This method virtually represents an uneven surface (BREW3 not supported).

    Bump mapping

    Support for stereovision

    It can automatically create left/right eye images.

    Support for stereovision

    Morphing

    This functionality enables smooth changing effects such as facial animation.

    Morphing

    Camera/Light Animation

    It creates more flexible animation effects through full programmer control.

    Camera/Light Animation

    Shadow projection

    It projects realistic and accurate shadows of the illuminated object.

    Shadow projection

    Support for V3Loader

    It enables the rendering of mbac/mtra/bmp data for MascotCapsule V3.

    Support for V3Loader
     

Functional Specification

Specifications

Operating
environment
CPU ARM: ARM9 or above
Freescale: i.MX series
Marvell: XScale
Qualcomm: MSM6280/6550/7200/7500, QSD8250/8650 etc.
Renesas Electronics: SH-Mobile, etc.
Texas Instruments: OMAP
32-bit 150 MHz or above is recommended
(Capable of running without a floating-point hardware)
Code size Approx. 200 KB
Engine
work area
2 MB or more is recommended, including data load area Note: The actual required work area varies depending on the content.
3D hardware
accelerator
AMD: Imageon
Imagination Technologies: POWERVR MBX/MBX Lite/SGX
NVIDIA: GoForce
SMedia: Glamo
TAKUMI: GSHARK
Toshiba: T4G/T5G
Other OpenGL ES compliant 3D hardware accelerators
OS/Platforms Android, BREW, iPhone, iPod touch, iPad, ITRON, Java, Linux, Symbian OS, Windows CE, Windows Mobile
3D authoring tools 3ds Max 2009/2010/2011(32/64 bit)
Maya 2009/2010/2011
LightWave 3D 7.5 or later
Softimage 7.5/2010
2D authoring tools Photoshop 7.0 or later
OPTPiX iMageStudio 5/6, OPTPiX imesta 7

Functionalities

Rendering Parallel projection, perspective projection, perspective correction, two-sided polygon, Z-buffer
Lighting Multiple lights, light source color, directional light, ambient light, spot light, omnidirectional light
Material Alpha blending, multiple textures, environment mapping using multiple textures, shadow generation using shadow projection, bump mapping, texture tiling, UV animation, vertex color
Animation / model control Bone weight, morphing, motion blending, camera/light animation, detachable items, animation data sharing
Special effect Fog, particle effects

For more details, please send your inquiry from Contacts page.


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