MascotCapsule® eruptionST This is the successor to MascotCapsule eruption.
A highly practical 3D rendering engine pursing an advanced expression and user friendly API designs
eruptionST is a 3D rendering engine that enables a dramatically improved rendering speed and high expression, and it also supports stereovision. Because of its various 3D effects and simple, easy-to-use 3D control structure, eruptionST is the best solution for the application development. In addition, eruptionST allows the effective use of assets by using the 3D data of MascotCapsule V3 that is widely adopted around the world.
Supporting various platforms, eruptionST can meet the demand for cross-platforms development for devices and content.
In addition, because it fully controls the different OpenGL ES versions on the native layer, eruptionST allows reducing the complexity in controlling OpenGL ES from the Java layer when using it with Java. This will contribute to the improvement of application quality such as making it compact and increasing its speeds, as well as the reduction in application development costs.
Look at the product catalog. (PDF 608KB)
Please visit this page for a list of functional specifications.
[MascotCapsule eruptionST Implementation Examples]
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MascotCapsule eruptionST Features
- Recommended devices
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- Features
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This functionality enables smooth switching between different movements.
It covers a large area such as the ground and wall with a small texture.
This method virtually represents an uneven surface (BREW3 not supported).
It can automatically create left/right eye images.
This functionality enables smooth changing effects such as facial animation.
It creates more flexible animation effects through full programmer control.
It projects realistic and accurate shadows of the illuminated object.
It enables the rendering of mbac/mtra/bmp data for MascotCapsule V3.
Functional Specification
Specifications
Operating environment |
CPU |
ARM: ARM9 or above
Freescale: i.MX series
Marvell: XScale
Qualcomm: MSM6280/6550/7200/7500, QSD8250/8650 etc.
Renesas Electronics: SH-Mobile, etc.
Texas Instruments: OMAP
32-bit 150 MHz or above is recommended
(Capable of running without a floating-point hardware)
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| Code size |
Approx. 200 KB |
Engine work area |
2 MB or more is recommended, including data load area
Note: The actual required work area varies depending on the content. |
3D hardware accelerator |
AMD: Imageon
Imagination Technologies: POWERVR MBX/MBX Lite/SGX
NVIDIA: GoForce
SMedia: Glamo
TAKUMI: GSHARK
Toshiba: T4G/T5G
Other OpenGL ES compliant 3D hardware accelerators
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| OS/Platforms |
Android, BREW, iPhone, iPod touch, iPad, ITRON, Java, Linux, Symbian OS, Windows CE, Windows Mobile |
| 3D authoring tools |
3ds Max 2009/2010/2011(32/64 bit)
Maya 2009/2010/2011
LightWave 3D 7.5 or later
Softimage 7.5/2010 |
| 2D authoring tools |
Photoshop 7.0 or later
OPTPiX iMageStudio 5/6, OPTPiX imesta 7 |
Functionalities
| Rendering |
Parallel projection, perspective projection, perspective correction, two-sided polygon, Z-buffer |
| Lighting |
Multiple lights, light source color, directional light, ambient light, spot light, omnidirectional light |
| Material |
Alpha blending, multiple textures, environment mapping using multiple textures, shadow generation using shadow projection, bump mapping, texture tiling, UV animation, vertex color |
| Animation / model control |
Bone weight, morphing, motion blending, camera/light animation, detachable items, animation data sharing |
| Special effect |
Fog, particle effects |
For more details, please send your inquiry from Contacts page.
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