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Press Release

21 September, 2006
HI CORPORATION

HI Releases MCX, Extension Libraries of MascotCapsule®
Assisting the Development of High Quality Content

HI CORPORATION (head office: Meguro-ku, Tokyo; President & CEO: Kazuo Kawabata; hereinafter “HI”) announced today the release of MascotCapsule Extension(MCX), an extension of HI's real-time 3D rendering engine MascotCapsule®

MCX is an essential assembly of libraries to assist the development of mobile 3D games. It allows developers to simplify the game code and reduce development and testing costs.

Collision detection is a significant portion of the code for many types of games. The MCX Collision Package, introduced in this first release, provides a simple API that allows games to perform fast and accurate collision detection using a set of basic bounding shapes.

MCX Product Specification

  • CPU
32 bit 100MHz or higher is recommended
  • Operating Environment
Requires MascotCapsule® V3 and/or V4
  • Code Size(Collision Package)
100KB approximately
  • Working Area(Collision Package)
About 0.5 KB per bounding shape
    About 5KB per character model without the shapes
  • OS/Platform
Java,BREW,Linux,PalmOS,Symbian OS,
Windows Mobile

Overview of MCX Collision Package

  • The following basic shapes are available for collision detection
    1. Three-dimensional shapes (Bounding volumes):
      Sphere, Box/AABBox, Capsule/AABCapsule, Cylinder/AABCylinder

      Sphere Box, AABBox Capsule, AABCapsule Cylinder, AABCylinder

      * Axis-aligned volumes described as the Box parallel to the axis(AABBox), Cylinder parallel to the axis(AABCylinder), Capsule parallel to the axis(AABCapsule).


    2. Other shapes:
      Point, Line, Ray, Triangle, Plane
  • Figure objects can also be used directly as bounding volumes.
  • Bounding volumes can be automatically generated for any render-able object.
  • Functionality is also provided to check if a given bounding volume lies inside the view frustum.

MCX is a valuable addition to HI's popular middleware libraries, which will reduce the barriers for 3D mobile game.


* Mascot Capsule is a registered trademark of HI CORPORATION.
* The names of other products and companies mentioned herein may be trademarks or registered trademarks of their respective owners.

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