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MascotCapsule Developer Network

Press Release

Jun 21, 2010 HI 's 3D Rendering Engine MascotCapsule® Shipments Exceeds 600 Million Worldwide
Jun 14, 2010 HI and Vitusoft Enter Into MOU On the Development of Mobile And Smart Phone Games
May 26, 2010 HI CORPORATION 3D Rendering Engine "MascotCapsule® eruption" Is Adopted for Capcom's game "Resident Evil® 4: iPad™ edition" for iPad
May 24, 2010 HI's Embedded 3D Rendering Engine MascotCapsule® Supports Stereopsis
-HI Develops an Extended Function That Automatically Generates Images For Stereopsis Using 3D Models-
May 11, 2010 HI’s 3D rendering engine "MascotCapsule® eruption" is adopted for the worldwide release of SQUARE ENIX's new RPG "CHAOS RINGS™" for iPhone®/iPod® touch
Apr 26, 2010 HI Collaborates with NeoMtel on Developing a User Interface Solution "HIVE", Facilitating the Development of User Interfaces with a Combined 2D Vector Graphics and 3D Graphics
Mar 11, 2010 HI Collaborates With INNOPHILIA For 3D User Interface Software Technology For Android
Jan 25, 2010 HI's 3D Rendering Engine "MascotCapsule® V3" Is Adopted for Capcom's Action Video Game "Ghost'n Goblins™ Gold Knights" for iPhone® and iPod® touch
Nov 9, 2009 HI's 3D Rendering Engine "MascotCapsule® eruption" Is Adopted for
"Resident Evil® 4: Zeebo edition" for a 3G Wireless Entertainment System "Zeebo™"
Oct 29, 2009 HI CORPORATION and PANTECH Enter into a License Agreement for 3D Rendering Engine -"MascotCapsule® eruption"
Aug 10, 2009 HI 3D Rendering Engine "MascotCapsule® eruption" is adopted for "resident evil 4" for iPhone™ and iPod® touch
May 18, 2009 HI CORPORATION 3D Rendering Engine MascotCapsule® Shipments Exceeds 500 Million Worldwide
Mar 27, 2009 HI and Aplix Enter Contract Sales Agreement for MascotCapsule® Series
Mar 12, 2009 MascotCapsule® V3 and V4 with the Shipment of Over 400 Million Units Worldwide Now Supports Platforms of Apple's iPhone™ and iPod® touch
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